Indie game PR specialist helping studios build visibility across the full release cycle, from announcement through to post-launch momentum.
Over the past 8 years, I’ve worked with more than 70 games across PC and console, supporting both solo developers and publishers across different stages of their release journey.
I work with indie studios who need structured PR support adapted to their production rhythm, whether that means focused execution for a specific moment or longer-term visibility across a full launch cycle.
My work covers press outreach, launch visibility, and ongoing communication support depending on where your game is in its journey.
I build PR strategies designed around indie production realities, budgets, and development timelines.
See how this translates in real projects and structured visibility systems.